Changing Evi network training with gamization


Table of Contents

Changing Evi network training with gamization

In the world of chronic change, businesses must be worn and forward. The Study Study shows how EI worked together with one of the largest petrochemical organizations to bring changes to the development of new learning solutions.

They had given their teams through a game-based learning program that made a glowingest skills around the wandering network development companies and market growth. Focusing on variables and maintenance in the field of speedy movement.

Business Needs the Purpose of iNTE

The organization is approaching ourselves when we participated in dealing with the critical business: To wander with the difficulties of speed-up traffic (Dev) network development. With fast growth of the e-mobility sector, their employees need advanced progress through the digital learning solution to install new and complex information.

Our Solution ucind strategy

  1. Futuristic and Gamified Details of complex information: The powerful form of e-mobility requires a strong way to convey complex information to employees. The learning program provided a systematic, future, and monument, making employees to understand the complex facilities of EV network development.
  2. Various options for development: To recognize various business terms, the training program accepts different methods within the digital learning solution to provide learning experience. With limited cooking of a variety of learning, the system is successfully dispersed.

Ensure efficiency, learning material that is required to accompany, short and multiple partition without requiring the most common updates, despite the most powerful external location. This estimated solution was especially useful for network editorers, buildings of the buildings, and their Developer Eviers. Students are able to see high-effects and positive impacts of their roles, helping them understand the supportive business.

Looking for everything

The learning program is carefully designed to enable their employees with important information and skills in the immediate travel industry in E-Mobility. This complete program aims to provide a deeper understanding of e-mobility, network strategy, network management processes, and partnership tools, to promote staff cannot navigate the industry difficulties.

The established objectives and received

  1. Advertising Information: The main goal was to enrich the information of the groups involved in E-mobility, covering the names, industrial laws, and international network strategies. In modules for participating and true earthquake, the system has successfully successfully successful.
  2. Making Strategic Decisions: One important purpose was to empower parties with the ability to make techniques in the world’s market decisions and the expansion of EV points. The program is, through its anointing structures, reporting properties, and emphasizing data-operated solutions, meets the purpose, preparing their employees to make informed decisions.
  3. Inappropriate Process-to-End (E2e): The learning process is set out in distributing the end process, from the choice of assistance in use, to ensure efficiency and efficiency.

Visual View of Program details

The learning program is carefully designed to donate to the falls, practical teaching experience. It finds a variety of modalities and new design items to ensure full skills development in the complex enemies of the Development of Ev.

Important Things for Design

Terms of Imagination

  • Reading Conduct Meeting: The program begins with the video of participation that puts the stage of a study trip. Students presented at their meeting: To be a leading organization in establishing the highest number of EV charging channels in an understanding city. These equipment is available by finding the credits with the effectiveness of various functions and challenges.
  • Configuration challenges: Through all the program, the students meet the practical challenges that imitate the real world conditions. These challenges are designed to test and improve their understanding of the Development of Evert Network, from the choice of assistance.
  • Following of progress and rewards: Students can track their development with a powerful dashboards indicating the credits of the credits, completed jobs, and future challenges. Rewards and Badges are given to Milestones received, promote the sense of accomplishment and promotion.

Different types of learning

  • Video shows: Short, focused video signs display important concepts and procedures, which provide visible and active insight into an Ev net network development.
  • Participants: The branch conditions allow students to make decisions and see the results, helping them understand their difficulties and nuances.
  • Rating: The actual use provides a hand experience in managing Evi network projects, from planning to do.
  • Quizzes and testing: General quizzes and assessment ensure the maintenance of information and provide immediate feedback to students.

Involving content delivery

  • Microlualing modules: Bite size modules cover certain articles, making it easier for students to accept and store information.
  • Discussion Studies: Active stadiums encourage students to share information, ask questions, and work with your peers, improve learning experiences.
  • Beloved Resources: Complete resources, including checklist, guidelines, and resources, are available for learners to download and use as required.

Here are a few indicators that highlight the important things built in the learning system.

  • DOCOMING THE LAND: Huntir Centric method added a true layer, which makes learning experience also related to and activate. Avatars of different roles regarding DEI principles.
  • Futuristic Avatar / Graphics: The launch of the Futuristic Guide, and Thematic drawings, contributes to the success of the program by maintaining a variety of compliance. The guide adds an item connected, promoting a sense of learning and ensuring the achievement of the best results.
  • The certificate considers successful completion: The certificate provided at the end of the lesson serves as visible evidence of making decision-making skills.

Import

The impact of a well-assessment program using important work indicators (KPIS) to measure its effectiveness in developing skills and skills development.

  • ROI FINANCE: Over 3000 hours (380+ specialty days invested, bringing significant returns and highlights the amount and efficiency of the program.
  • Working Metric Metrics: Success was measured with employee misconduct by e-mobility, skills in the EV Network Strategy, and the ability to make data-operated decisions.
  • Answer and Research: Human Resources and Human Research Provide important information in program achievement, efficiency and improvement facilities, adequates the test process.

Distinctions Divide

The learning program is designed to comply with the organizational goals, facilitate the development of the network development and the expansion of new markets. By distinguishing the system in customs-based modules focused on areas such as retains, engineering, and network planning, employees acquire certain skills to use Evi skills. The program promotes involvement between various technical standards, promoting cooperation and curiosity about each other’s roles in e-mobility. In addition to meeting immediate requirements, the basis for developing skills and future growth, to ensure a lasting impact on the organization.

Read more:

Ei

The EI is a wise learning company for designing partners and customers on their digital digital journey.

At first the published in www.eideederign.net.



Source link

Leave a Comment

Your email address will not be published. Required fields are marked *

Scroll to Top